We are excited to introduce you to our game. It's a strategy game where you'll command squads of soldiers on the battlefield. These squads are made up of individual soldiers. Before heading into battle, you can plan and enhance your squads. You can buy and give new upgrades to your squads and gain an edge on the battlefield. Additionally, you'll gain information about future battles, allowing you to develop strategic plans. 

At the beginning of each battle, you can command your squads, determining their positioning and formation. Your success in battles will depend on how well you manage your squads and understand the three crucial attributes: Health, Morale, and Endurance.

Health represents the physical well-being of your soldiers on the battlefield. It depletes as they take damage, with armor providing partial protection. When soldiers' health reaches zero, they are removed from the fight. Morale reflects your squad's determination and naturally decreases as you lose soldiers. Certain enemy attacks or abilities can also damage it. High discipline can protect morale, but your squad may desert if it drops too low. Endurance represents a soldier's stamina and is consumed with movement, attacks, and ability use. Some enemy actions gradually drain endurance. If it hits zero, soldiers become "drained". They must recover a portion before acting again.

We started this project in October 2022 as a 4-person team of one designer, one artist and two developers. We have worked through last year on an on-again-off-again basis with part-time commitment. One of our developers left the project during production, and we finished the Muharib Binefs demo by the end of September 2023. Our final trio consists of three Bahçeşehir University Game Design Master's Degree Programme members, whose names are shared below.

Utku Fişek - Lead Game Designer, Developer

Savaş Uğurcan Özdemir - Lead Developer, Game Designer

İlayda Güç - Lead Artist, Game Designer

Murat Ertek - Former Developer:(

 


Feedback Form:

https://docs.google.com/forms/d/e/1FAIpQLSfaNacMUZhE2XJ_3P5ajitt0-PAEdqIy6fN14GQ...


Assets Used:

https://assetstore.unity.com/packages/2d/fonts/free-pixel-font-thaleah-140059

https://assetstore.unity.com/packages/audio/sound-fx/free-casual-game-sfx-pack-5...

https://assetstore.unity.com/packages/tools/utilities/graphway-a-pathfinding-150...

https://assetstore.unity.com/packages/tools/utilities/zserializer-save-load-syst...

https://assetstore.unity.com/packages/audio/music/electronic/true-8-bit-music-15...

StatusOn hold
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsUtku Fisek, gobit, Savaş U. Özdemir
GenreStrategy, Simulation
Made withUnity, Aseprite, GIMP
Tagsauto-battler, Medieval, Mouse only, Period Piece, Pixel Art, Roguelike, Tactical, Top-Down, Weapons
Average sessionA few minutes
LanguagesEnglish
InputsMouse

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Muharib Binefs GDD.pdf 4.1 MB

Development log

Comments

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Nice

(1 edit) (+1)

Great job guys!!

(1 edit) (+1)

wow